Burglin Gnomes Guide: How to Complete High-Gnome Tasks and Survive the Ultimate Co-op Heist

After several nights of failed runs, accidental grenade kills, and one unforgettable bread heist that ended with three gnomes trapped behind a locked pantry door, I’m convinced the hardest part of Burglin Gnomes isn’t stealing valuables. It’s managing time, noise, and team attention while the High-Gnome keeps adding pressure.

From a gameplay perspective, the game is fascinating because it turns ordinary household objects into navigation systems. Ovens become staircases. Drawers become bridges. Toilet handles become mission-critical interactables. Players succeed when they stop treating the house like a realistic environment and start treating it like a giant, physics-driven puzzle box.

If you’re trying to consistently finish High-Gnome tasks instead of barely escaping with a single fork, this is the route and role setup that has produced the most reliable results for my groups.

The first five minutes decide most runs

Experienced crews don’t clear tasks in the order they appear. They look for three low-friction objectives that can be completed before the house fully wakes up. That usually means simple bathroom or living room tasks, small-item retrievals near spawn routes, and one kitchen climb if the path is clear.

The goal is not maximum loot. The goal is to build a task-completion buffer so a later wipe doesn’t invalidate the run.

Burglin Gnomes Guide: How to Complete High-Gnome Tasks and Survive the Ultimate Co-op Heist

The kitchen counter climb: the single most important movement puzzle

If your team can’t reliably reach the counter, a huge percentage of High-Gnome tasks become inefficient.

Reliable route (works without mobility upgrades)

  1. Open the oven door by pulling the handle downward.
  2. Jump onto the open door.
  3. Jump from the door to the stove top.
  4. Pull out a nearby drawer until fully extended.
  5. Sprint-jump from the stove onto the drawer.
  6. Use the drawer as the final platform to climb onto the counter.

Common failure I see: Players often pull the drawer first, then try to jump directly from the floor to the drawer. The angle is inconsistent and wastes time. The stove creates the elevation you need for a reliable sprint-jump.

Clonk collection: why most teams lose time on extraction

Everyone knows forks, spoons, pans, and canned goods count as metal objects. The time sink is usually getting them outside the house.

Burglin Gnomes Guide: How to Complete High-Gnome Tasks and Survive the Ultimate Co-op Heist

TechniqueUse WhenRisk
Counter-to-floor throwLight utensils and cansItems can bounce under furniture
Edge-grab flopPots and pansSlower but controlled
Relay line3–6 player squadsRequires coordination
Window dumpExit is near kitchenAttracts attention

My favorite setup is a two-player kitchen relay: one gnome stays on the counter while the other stands below and immediately moves items toward the exit pile. This avoids repeated climbs and cuts exposure dramatically.

Bread theft is a stealth problem, not a carrying problem

New players focus on the loaf. Experienced players focus on the route.

Before touching the bread, confirm the nearest exit, assign a lookout, create a temporary delay if possible by closing or obstructing approaches, and move the loaf in short stages rather than one long carry.

The bread is large enough that getting spotted halfway through the house usually turns into a chase sequence. Passing it from player to player is faster than having one gnome carry it across the entire map.

Breaking the TV: the flick throw is worth learning

The long running throw works, but it’s inconsistent in tight living rooms. The flick throw gives better control once you understand the physics.

Flick throw setup

  1. Hold the controller or remote close to your body.
  2. Turn your camera slightly away from the TV.
  3. Snap the camera toward the screen while releasing the grab.
  4. Aim for the center of the display, not the edge.

It feels strange at first because you’re using camera momentum rather than pure movement speed. After a few attempts it becomes one of the fastest ways to complete the vandalism objective without crossing the entire room.

Explosions: use them as crowd control, not just damage

Grenades are rare enough that wasting one on a single object feels bad. The best use I’ve found is space creation.

If a human is chasing your team through a hallway, prime the grenade, drop or throw it into the pursuit path, break line of sight immediately, and use the disruption window to revive teammates, regroup, or finish an extraction.

Yes, grenades can eliminate rats and complete chaos objectives, but their strategic value is often the breathing room they create.

Toilet flushing: avoid the flood trap

The task sounds trivial, but teams fail it by getting greedy.

Use small objects only such as soap, toothbrushes, or tiny toys. Drop the item into the bowl, pull the flush handle, and leave. Trying to force larger objects into the plumbing can flood the bathroom and turn it into a dangerous hotspot.

Stealth: where I actually hide when things go wrong

Under beds is good, but the key detail is movement.

If the human is searching with a swatter or firearm, crouch fully, stay beneath the bed frame or behind the couch base, move slowly side-to-side, and avoid peeking into open floor space until the search pattern breaks.

The sweeping attacks often punish stationary hiding more than controlled micro-movement.

Gear progression: one upgrade matters more than the others

Burglin Gnomes Guide: How to Complete High-Gnome Tasks and Survive the Ultimate Co-op Heist

UpgradePriorityWhy
Gnomium GlovesFirst CraftMassively reduces the difficulty of carrying bread, pans, and clonk.
Bouncy ShoesSecond TierUseful for speed routes and alternative climbs, but not mandatory.
Storage ExpansionsTeam DependentHelpful for long-term progression but less impactful during individual missions.

If your squad is struggling with task completion, Gnomium Gloves solve more practical problems than any other early upgrade. Almost every frustrating objective involves moving a heavy object while exposed.

The co-op role setup that feels the most consistent

For four to six players, I’ve had the highest success rate with the following split.

RoleResponsibility
ClimberKitchen access, high shelves, drawer setup
HaulerMoves bread, clonk, and large valuables
LookoutTracks human movement and calls rotations
UtilityTV task, toilet task, grenades, and revives

Two extra players become flexible relays or rescue runners. The important part is that not everyone enters the same room. The game heavily punishes clumping because a single human sweep can eliminate half the team at once.

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My practical High-Gnome checklist

Before leaving spawn

  1. Open the task list immediately.
  2. Mark three quick objectives.
  3. Assign roles.
  4. Identify the nearest extraction route.

On entering the house

  1. Climber heads for the kitchen if required.
  2. Lookout stays on a rotation path rather than inside the objective room.
  3. Hauler waits until the route is clear before touching heavy items.
  4. Utility clears easy side tasks while others are setting up.

If detected

  1. Break line of sight.
  2. Split directions rather than forming a single fleeing cluster.
  3. Use a grenade only if it creates escape space or secures a revive.
  4. Reassemble at the extraction route instead of returning to the original objective room.

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Final verdict

Burglin Gnomes succeeds because its funniest moments emerge from systems colliding: stealth, ragdoll physics, household scale, and co-op panic. The High-Gnome tasks are less about individual skill checks and more about whether your team can turn chaos into a repeatable workflow.

Master the oven-and-drawer kitchen climb, build relay lines for clonk extraction, learn the flick throw for TVs, and prioritize Gnomium Gloves before almost anything else. Do those four things consistently and you’ll spend far less time arguing in voice chat about whose fault the failed bread run was—and far more time watching the High-Gnome actually agree to bring everyone home.

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