Echoes of Aincrad Two Handed Sword Build: DPS Guide
When I first started experimenting with the different weapon classes in Sword Art Online: Echoes of Aincrad, I expected to end up sticking with the One-Handed Sword. It felt safe, familiar, and forgiving. Then I spent a few hours with the Two-Handed Sword, and everything changed.
Yes, it’s slower.
Yes, missing an attack can be painful.
And yes, giving up a shield sounds like a terrible idea.
But once the combat finally clicks, I honestly think the Two-Handed Sword becomes one of the most satisfying weapons in the entire game. Landing a perfectly charged attack that deletes a huge chunk of a boss’s health bar never gets old. It rewards patience instead of button mashing, and that makes every successful fight feel earned.
This build isn’t about chasing flashy combos every second. It’s about understanding your openings, timing your attacks, and turning every stagger into massive burst damage.
If you’re looking for a build that feels incredibly powerful from the early floors all the way into tougher encounters, this is the setup I’d personally recommend.
Why I Think the Two-Handed Sword Is Worth Learning
A lot of players abandon the weapon after their first few fights because it initially feels clunky compared to daggers or faster blades.
I almost did the same.
The problem isn’t that the weapon is weak—it’s that it asks you to completely rethink how you approach combat.
Instead of reacting instantly to every enemy attack, you’re constantly planning several seconds ahead.
Your biggest strengths include:
- Excellent burst damage
- Outstanding stagger potential
- Strong area attacks
- High scaling with proper stats
- Extremely rewarding charged attacks
The biggest weakness is obvious: if you attack carelessly, enemies will punish you.
Fortunately, once you learn enemy patterns, that weakness becomes much less noticeable.
Best Stats for a High DPS Build
One thing that surprised me was how important Dexterity actually is.
Normally, you’d expect a giant sword to scale almost entirely from Strength, but Echoes of Aincrad takes a different approach.
After testing different stat distributions, this setup consistently produced the best overall damage.
| Stat | Priority | Why It Matters |
|---|---|---|
| Dexterity | ★★★★★ | Primary source of weapon scaling and overall DPS. |
| Strength | ★★★★☆ | Increases stagger power and impact damage. |
| Vitality | ★★☆☆☆ | Adds survivability when mistakes happen. |
| Stamina | ★★☆☆☆ | Supports longer fights and frequent dodge rolls. |
For most players, I’d recommend something close to the following distribution:
- 60% Dexterity
- 20% Strength
- 10% Vitality
- 10% Stamina
This creates a balanced character that still hits incredibly hard while avoiding the “glass cannon” problem.
If you’re extremely confident in your dodging skills, shifting even more points into Dexterity is perfectly viable.
The Three Sword Skills I Never Take Off
Since skill slots are limited, every choice matters.
These are the three abilities that stayed equipped during almost all of my testing.
Cascade
If I had to recommend only one skill, this would be it.
Cascade is everything a greatsword player wants.
A quick tap delivers respectable burst damage, but holding the attack creates one of the hardest-hitting single-target attacks I’ve seen so far.
Whenever an enemy becomes staggered, Cascade should be your immediate follow-up.
Fully charging it during a boss opening feels incredibly satisfying.
Brave Leap
Large weapons usually struggle against fast enemies.
Brave Leap completely changes that.
Instead of slowly walking toward your target, you leap directly into combat with a heavy slam that damages everything nearby.
I ended up using it constantly because it serves multiple purposes:
- Closes distance quickly.
- Interrupts smaller enemies.
- Starts your offensive combo.
- Provides decent AoE damage.
It’s one of those skills that simply makes the entire weapon feel smoother.
Sword Wave
Every build needs an answer for large enemy groups.
Sword Wave provides exactly that.
The ranged slash lets you soften enemies before they reach you while also giving your stamina a chance to recover between heavy attacks.
Against weaker monsters, it can even eliminate entire groups before they become dangerous.
Best Weapon Choices
Early in the game, weapon upgrades matter just as much as your stats.
I had particularly good results using the Annealed Blade, especially after improving it with the right enhancements.
As you continue climbing Aincrad, keep an eye out for rare Two-Handed Sword blueprints hidden inside optional chests and side areas.
Even if a new sword has only slightly higher attack, don’t ignore its scaling.
A weapon with better Dexterity scaling often outperforms one with higher base damage.
EX Mods That Give the Biggest Damage Boost
If there’s one place where I think players often waste resources, it’s EX Mods.
Many beginners choose defensive bonuses because they seem safer.
Personally, I think offensive modifiers provide much better value once you understand enemy attacks.
| EX Mod | Why It’s Strong |
|---|---|
| Attack % | Improves every attack you perform. |
| Normal Attack Damage % | Makes charged swings devastating. |
| Sword Skill Damage % | Greatly increases burst damage from Cascade and Brave Leap. |
These bonuses work together extremely well because your entire playstyle revolves around landing fewer—but much stronger—hits.
Heavy Armor or Light Armor?
I’ve experimented with both approaches, and I can honestly see why the community remains divided.
Heavy Armor
Heavy equipment offers:
- Better survivability.
- Higher poise.
- Fewer interrupted attacks.
- More forgiving mistakes.
This is the setup I’d recommend to anyone still learning boss patterns.
Light Armor
Light gear focuses on mobility.
You’ll notice:
- Faster stamina recovery.
- More frequent dodge rolls.
- Greater overall mobility.
The downside is obvious.
One poorly timed dodge can cost a huge portion of your health.
Personally, I still prefer heavy armor for progression because consistency usually beats greed.
My Typical Combat Rotation
The biggest mistake I see is players trying to spam heavy attacks nonstop.
That simply doesn’t work.
Instead, I approach fights in stages.
First, I use Sword Wave to pressure enemies from a safe distance.
As they begin attacking, I dodge through their animation rather than away from it.
Once I’m positioned behind them, Brave Leap quickly closes any remaining gap and deals additional stagger damage.
After the enemy’s posture finally breaks, that’s when I commit.
A fully charged Cascade during a stagger window often removes an enormous chunk of a boss’s HP.
Then the process repeats.
This rhythm feels much more effective than constantly swinging and hoping for the best.
Don’t Ignore the Switch System
One feature that makes Echoes of Aincrad stand out is the Switch mechanic.
Honestly, I think it’s one of the smartest systems in the game.
Your AI companion isn’t just there for extra damage.
They’re also an incredible distraction.
When your partner successfully grabs a boss’s attention, you suddenly gain several seconds to prepare your strongest attacks.
Instead of rushing in immediately, I usually follow this sequence:
- Wait for my partner to draw aggro.
- Move behind the boss.
- Begin charging Cascade.
- Release it just before the opening disappears.
The damage difference compared to using uncharged attacks is enormous.
If you’re ignoring Switch commands, you’re making the Two-Handed Sword much harder to play than it needs to be.
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Tips That Made the Biggest Difference for Me
- Always watch your stamina. Running out leaves you unable to dodge when it matters most.
- Don’t rush charged attacks. It’s better to cancel one than get hit halfway through.
- Learn enemy animations instead of relying on reactions. The weapon rewards prediction much more than reflexes.
- Positioning matters more than combos. Standing in the correct spot often creates more damage opportunities than forcing another attack.
- Upgrade your weapon before replacing it. A well-enhanced sword frequently performs better than a brand-new one.
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Final Thoughts
After spending plenty of time experimenting with every available weapon, I keep coming back to the Two-Handed Sword.
It’s slower than most alternatives, but that’s exactly why I enjoy it.
Every successful hit feels meaningful.
Every stagger creates a huge opportunity.
And every boss fight becomes a satisfying balance between patience and explosive damage.
It definitely isn’t the easiest weapon in Echoes of Aincrad, and newcomers will probably struggle during the first few hours. But once you become comfortable with the timing, proper stat investment, and the Switch mechanic, the build starts feeling incredibly powerful.
If your idea of fun is watching massive chunks disappear from a boss’s health bar after one perfectly timed charged attack, I genuinely think the Two-Handed Sword offers one of the most rewarding playstyles currently available in the game.









